Hi all, great event that we used to play on another server - you might like it here
Fugitive Hunt.
Requires two admin/server crew
First in admin fighter, strong, but not impossible to kill, tagged [Fugitive]Name
Second to stay at starter base, watch players and keep kill score.
Players.
In whatever ships they choose, with any weapons, tagged [Fug]Name - admin to make all [Fug] chars neutral to NPC's.
Gameplay
All [Fug] players and [Fugitive] assemble at start point.
All [Fug] dock.
[Fugitive] leaves base with one minute gap before [Fug] may undock.
[Fugitive] attempts to avoid [Fug] by flying skills and knowledge of systems.
[Fug] try and hunt [Fugitive] - no docking on any base but start base.
If a [Fug] corners [Fugitive] they engage in one to one combat until one is killed.
If [Fugitive] is killed the hunt continues from start system, if [Fug] is killed he may respawn and rejoin the hunt.
If several [Fug] corner the [Fugitive] then they each may engage the [Fugitive] one at a time in the order that they arrived at the place where [Fugitive] was cornered.
The hunt will last a set time determined by admin (about 1.5 hours is good)
Prizes
50 mill for taking part
100 mill for being killed by [Fugitive]
200 mill for killing [Fugitive]
Suggestion for a new event.
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