- Code: Alles auswählen
[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
blend = 4
color = 255, 255, 255, 255
[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.400000
color = 135, 195, 224, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
color = 191, 29, 29, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 191, 29, 29, 255
scale = 0.450000
[Cursor]
nickname = friendly
anim = friendly, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 59, 191, 29, 255
scale = 0.450000
[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
scale = 0.450000
[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.450000
Dort kann man durch ändern des RGB Wertes bei dem Color Eintrag die Farbe ändern.
Ihr könnt dort wo kein color eintrag ist einen hinzufügen und dieser wird dann erkannt, wichtig nur bei der [Cursor] Sektion.
Die ersten 3 Zahlen geben den RGB Wert an die vierte die Transparenz (255 komplett sichtbar; 1 unsichtbar)
- Code: Alles auswählen
[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
blend = 4
color = 34, 139, 34, 255
[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.400000
color = 34, 139, 34, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
color = 191, 29, 29, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 34, 139, 34, 255
scale = 0.450000
[Cursor]
nickname = friendly
anim = friendly, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 34, 139, 34, 255
scale = 0.450000
[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
scale = 0.450000
[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.450000