Patrouillen

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Patrouillen

Beitragvon MasterYoda » So Feb 13, 2011 1:34 pm

Hallo,... Ich habe heute für meine custom reps + customs systeme patrouillen bauen wollen, habe sie mit dem Flexplorer erstellt, und hab sie ingame testen wollen, da musste ich feststellen das dort ürgendwas nicht stimmt. weil der server abgestürtzt ist. habe dann erst mal ein error checker durchlaufen lassen und er hat keine probs festgestellt. deswegen wollt ich fragen ob ihr es wisst was daran falsch gelaufen ist. denn ich hab einfach keine lösung mehr.

Ich hänge euch hier die factions_prop.ini und die system datei mit an.

factions_prop:
Code: Alles auswählen
[FactionProps]
affiliation = sw_rep_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = jumpgate
npc_ship = li_n_li_elite_d1-3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_li_n


system datei: (SW01)
Code: Alles auswählen
[SystemInfo]
space_color = 0, 0, 0
local_faction = sw_rep_grp

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_tau_space
danger = music_sigma_danger
battle = music_tau_battle

[Dust]
spacedust = Dust

[Ambient]
color = 255, 255, 255

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_generic_stars.cmp
nebulae = solar\starsphere\starsphere_st01.cmp

[LightSource]
nickname = SW01_system_light
pos = 0, 0, 0
color = 0, 0, 0
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = SW01_Sun1_death
pos = 0, 0, 788
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_Sun1
ids_name = 458760
pos = 0, 0, 788
ambient_color = 255, 255, 255
archetype = sun_2000
star = ew04_yellow_sun
atmosphere_range = 2500
burn_color = 255, 255, 255
ids_info = 66162

[zone]
nickname = SW01_Sun2_death
pos = -7100, 0, -16568
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_Sun2
ids_name = 458761
pos = -7100, 0, -16568
ambient_color = 255, 255, 255
archetype = sun_2000
star = green_giant_sun
atmosphere_range = 2500
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = SW01_planet_2
ids_name = 458762
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 14990, 0, 93096
archetype = planet_earth_3000
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069

[zone]
nickname = SW01_planet_2_death
pos = 14990, 0, 93096
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_planet_3
ids_name = 458763
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 61538, 0, -85996
archetype = planet_moonred_1500
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069

[zone]
nickname = SW01_planet_3_death
pos = 61538, 0, -85996
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_to_SW02_hole
ids_name = 458766
pos = -48914, 0, -48125
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_SW02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SW02, SW02_to_SW01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_SW01_to_SW02_hole
pos = -48913, 0, -48124
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_SW01_destroy_vignette_01
pos = -76528, 0, -64693
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[Zone]
nickname = Zone_SW01_destroy_vignette_02
pos = -154634, 0, -9467
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_03
pos = -120709, 0, 31558
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SW01_destroy_vignette_04
pos = -112819, 0, 12623
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_05
pos = -43392, 0, 71005
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[Zone]
nickname = Zone_SW01_destroy_vignette_06
pos = 34713, 0, 82050
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_07
pos = 70216, 0, 39447
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[Zone]
nickname = Zone_SW01_destroy_vignette_08
pos = 52859, 0, -64693
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = SW01_planet_1
ids_name = 458759
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -138855, 0, 10256
archetype = planet_gaspurcld_5000
atmosphere_range = 5100
burn_color = 255, 222, 160
ids_info = 66069
base = SW01_01_Base
reputation = sw_rep_grp

[zone]
nickname = SW01_planet_1_death
pos = -138855, 0, 10256
shape = SPHERE
size = 5000
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_01_dock_ring
ids_name = 458772
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SW01_01_Base
pos = -134014, 0, 8496
rotate = 0, 109, 0
reputation = sw_rep_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_SW01_path_galaktischerepublik01
pos = -117553, 0, 18145
rotate = -90, -17, 0
shape = CYLINDER
size = 750, 21462
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 1
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000

[Zone]
nickname = Zone_SW01_path_galaktischerepublik02
pos = -120314, 0, 3550
rotate = -90, 53, 0
shape = CYLINDER
size = 750, 14675
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 2
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000

[Zone]
nickname = Zone_SW01_path_galaktischerepublik03
pos = -134910, 0, -4733
rotate = -90, 65, 0
shape = CYLINDER
size = 750, 19066
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 3
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000

[Zone]
nickname = Zone_SW01_path_galaktischerepublik04
pos = -147928, 0, -7889
rotate = 90, 79, 180
shape = CYLINDER
size = 750, 8820
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 4
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000

[Zone]
nickname = Zone_SW01_path_galaktischerepublik05
pos = -153056, 0, 4339
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 22933
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 5
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000

[Zone]
nickname = Zone_SW01_path_galaktischerepublik06
pos = -138855, 0, 26035
rotate = 90, -55, 180
shape = CYLINDER
size = 750, 36325
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 6
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000

[Zone]
nickname = Zone_SW01_path_galaktischerepublik07
pos = -124654, 0, 17357
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 37900
sort = 99
toughness = 1
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = galaktischerepublik_01, 7
usage = patrol
mission_eligible = false
faction_weight = sw_rep_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.200000
faction = sw_rep_grp, 1.000000
Derzeitiges Projekt: Keines! Bin Im Urlaub.
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MasterYoda
 
Beiträge: 101
Registriert: Fr Okt 30, 2009 9:01 pm
Wohnort: 127.0.0.1

Re: Patrouillen

Beitragvon MasterYoda » So Feb 13, 2011 9:32 pm

hab herausgefunden das wenn ich ein feld mach und dort npc per area spawnen lasse funktionierts. aber patrouilen halt nicht, soll ich da mein mod mit feldern machen oder was?
Derzeitiges Projekt: Keines! Bin Im Urlaub.
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MasterYoda
 
Beiträge: 101
Registriert: Fr Okt 30, 2009 9:01 pm
Wohnort: 127.0.0.1

Re: Patrouillen

Beitragvon Droiede » Sa Jan 28, 2012 4:27 pm

Supper das habe ich die Ganze zeit irgent wo im Netz gesucht .


DANKE DANKE


Mfg
Droiede
 
Beiträge: 12
Registriert: Mi Mär 10, 2010 10:27 pm


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